)Ħ ScalingMode: "unspecified", "centered", "stretched", "centered_ar", "stretched_ar",ħ "stretched_4_3", "stretched_4_3_crt", "stretched_4_3_c64"Ģ0 InheritColorProfileInFullScreenMode = falseĢ8 DeframerSize: When resolution is forced to other than the app default thenĢ9 a black frame is drawn around the output image coming from a wrapped APIģ1 frame thickness can be defined in pixels (max 16, 0 = disable)ģ2 ImageScaleFactor: Integer factor for scaling the output image coming from a wrapped APIģ3 Always done by nearest point filtering, independent on scaling modeģ5 Separate factors can be defined for horizontal and vertical scalingģ8 ForceNearestPointFilter: When the scaling is done by the wrapper for the given scaling mode,ģ9 you can force nearest point filtering instead of bilinear oneĤ5 -Ĥ9 VideoCard: "svga", "internal3D", "geforce_ti_4800", "ati_radeon_8500",ĥ0 "matrox_parhelia-512", "geforce_fx_5700_ultra"ĥ2 Filtering: "appdriven", "pointsampled", "bilinear", "linearmip", "trilinear"ĥ3 or the integer value of an anisotropic filtering level (1-16)ĥ5 Resolution: either "unforced", "max", "max_isf", "max_fhd", "max_fhd_isf", "max_qhd", "max_qhd_isf", "%d x"ĥ6 or subproperties: h: horizontal, v: verticalĥ7 + optional subproperty refrate: refresh rate in HzĦ0 Resolution = h:1920, v:1080, refrate:75 )ĥ FullScreenOutput: "default", or the ordinal of the output on the adapter (1. The rest of the relevant settings I used were these:ģ OutputAPI: "d3d11warp", "d3d11_fl10_0", "d3d11_fl10_1", "bestavailable"Ĥ Adapters: "all", or the ordinal of the adapter (1. IIRC these two settings specifically were what got the borderless window working For example, setting the game resolution to 960x540 in ja2.ini and using ISF 2 produces no artifacts and neither does 1920x1080 resolution, but say 1280x720 does cause artifacts.Ĭhoosing different ScalingMode setting doesn't seem to affect whether the artifacts appear or not unspecified, stretched and stretched_ar all look similar to me in-game.Īnd if it's any help, I'm using an AMD RX480 with Crimson drivers version 17.12.1, and 64-bit Windows 10. These artifacts happen IF the resolution set in ja2.ini does not match the monitor resolution after upscaling and downscaling passes. Moving the cursor causes blurring and darkening on the background textures, almost as if it's drawing an almost transparent layer repeatedly. Mainly when the cursor is in an alternative mode, like the grabbing or aiming mode. I played around with the dgVoodoo settings and got the borderless window to resize to the size of my screen (1920x1080 monitor) from an upscaled resolution with the ISF scaling factors, but it causes some odd artifacts when the image is downscaled in certain situations. Simply follow the instructions outlined here: Yes, the stable version of the mod is most likely the easiest one to install, and there should not be anything drastically different in the development versions of the game as far as graphics drawing is concerned. Reply 1 of 4, by DegeĬan I install that mod onto Jagged Alliance 2 Gold? None of the dgvoodoo ScalingMode or Resolution settings seem to fix this. I can get big, pretty screenshots like this: but the game actually looks like this: The ISF seems to work as far is it scaling the image, but the actual game window size is stuck to whatever resolution is applied in ja2.ini, which makes the ISF all but useless at the moment. The game's UI and soldiers etc become frustratingly tiny in higher resolutions and I was hopeful dgVoodoo would be able to solve that. I'd love to be able to use the ImageScalingFactor to upscale the game and then downsample the resolution to my screen resolution. On windowed mode on the other hand, the game works, but the window sizing, which is very unfortunate. Neither does the game recognize any keyboard commands, but things like alt+tab work properly. Here's a screenshot of how it looks: Īfter either clicking the mouse or alt-tabbing out and back into the game, the menu screen looks normal, but mouse clicks only cause the screen to flicker black and back to normal, as if the game screen is not the focus of those clicks. On fullscreen mode, be it through dgVoodoo or the game, the main menu screen is completely black except for the text. Jagged Alliance 2 1.13 mod has some really odd bugs with dgVoodoo2.
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